For this project I was tasked with creating a character which was required to do specfic functions with mechanics, along with an environemnt that fit the character mechanics that I designed or to showcase how those mechanics interact with the world.
The project was originally two seperate modules but I decided to combine them into one, which worked out quite well in the end as it allowed me to focus on both of them at the same time, along with develop mechanics that would fit into the environement level that I wanted to design.
During this project I also ventured into trying out newer features that are much more experimental on Unreal Engine 4 currently, such as Nvidia RTX Ray Tracing, as well as looking into how tesselated snow works by deforming it around the player to make it seem like they was interacting with it.
Throughout the project I created a variety of different features including:
• Nvidia RTX - Non saving settings which can be enabled while on the main menu or while the game is paused on the pause menu.
• Snow Tesselation - Deform the terrain around the characters feet / collision so that it appears like they’re walking through deep snow.
• Multiple different spells which cast different effects upon hit to the character or AI.
• A simple AI character which will follow the player around.
• Inventory system linked to objectives which will only be updated when certain objects have been collected.
Below you are able to preview and download a design document that was created as supporting documentation for the creation of this prototype. This file was updated throughout the development of the prototype up untill it’s completion.
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